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The Violent Video Game Debate
It's been a very touchy issue ever since Wolfinstine 3D and Doom were first released. Are these games really building up killers in players?
My parents are very concerned about me when they see me or learn that I play things like Time Crisis and Medal of Honor: Allied Assault. The say that they see me as a caring nice boy who is cares for the life on this earth and uses the bug-vac to take spiders out of the house alive. But they don't see why I would want to play a game were the reason is to shoot other Humans. And even when I get out of a very heated game of StarCraft, they say that the game changed me. Well, the way I see it, the boy who saves the spiders and takes on virtual Nazis can be the same person. I have a relative interest in popular T-M games out there but I only have an interest in titles that are interesting and exciting but not too all out. Examples of game I have interests in are: -StarCraft -Infamous -Uncharted -Halo -Tom Clancy titles -Deus ex -Medal of Honor series -Mass effect (Although I've only see this game vaguely) But I don't have interests in others: -Grand theft Auto -Gears of War -Bioshock -Duke Nukeum Forever (and even though some of them are T) -Call of Duty The ones I have interest in have good settings, stories and gameplay. But I think the ones I don't have interest in seem too over the top for me. What separates MOH from COD is that MoH's theme through each game is about the soldiers who go in and risk their lives for others. Here on this site, mostly all of us are here because we believe in understanding, wanting to protect others and want peace in the world. But we talk brought up discussions about Splinter Cell Conviction and Halo Reach. And from what I've seen, this site also has a collection of Mass effect Fans as well. So I as a question to everyone: Why do you like these games and do you think they create dangerous amounts of violent behavior in everyone? |
Not going to participate in the debate due to lack of time, but,
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That'd be all. |
Obviously not. Every single claim has been faked, and Jack Thompson even got disbarred for peddling his bull****.
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Violent behaviour is mostly learned by physical experience during early childhood. For example, if a child learns that violence can be an effective way of getting what you want, then they will resort to it when the opportunity arises. Children also effectively learn by observing how parents, others adults and kids behave.
That is whenever people complain that kids these days are violent, unruly or whatnot and try to find the next thing to blame instead of taking a good look in the mirror. The thing about children is that they don't grow up in a void, they are always raised by someone, and they learn from their surroundings. |
The excuses people make to cover for poor choices...
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Someone post the Penn and Teller video.
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This is not a debate, this is a scapegoat.
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I like a variety of video games, some of which have a moderate amount of violence in them such as:
-The Prince of Persia Series: Especially my fave and indeed the bloodiest of the lot: Prince Of Persia Warrior Within. -The Assassin's Creed series -Elder Scrolls-Morrowind and Oblivion. -Gun -Star Wars Battlefront 1-2 However, I like them not because they are violent but because they have great stories, characters, settings and gameplay..Violence is just one of those various ways that a problem can be tackled such as deciding to kill a bad guy instead of talking to them. I always, even in video games try to find a peaceful way to get around a problem and most of these games allow that. Plus I suppose if you have to kill in a video game it's always easier to kill a monster then a villager. Ultimately I think that all violent video games do is desensitise children to violence, if they haven't already been desensitised from schoolyard fights, violent news stories and witnessing the occasional bout of road rage on the streets. Overall I'd argue that people are responsible for their own decisions and blaming a video game won't save you from getting a sentence in court. Society in general has been degenerating into violence and doom and gloom for a while now, it's all you ever hear about. Criminals are becoming glorified such as bikie gangs in tv shows such as The Underbelly tv series and movies such as the classic Scarface and Pulp Fiction. As a gamer I'm tried of the whole argument really, but some developers rely on making excessively violent games to attract trigger happy gamers. |
It's the opinion of some in the US military (if I had the book on hand, I'd quote it, but it's from Dave Grosman's On Killing) that yes, video games desensitize people to violence, which really isn't a good thing. The military has to do the same thing, desensitize, but they try and put safeguards in place to check the reactions - you don't shoot unless ordered, you only react thus in certain situations and you stop when told. But the general public doesn't have that discipline, which is where the main problem sets it.
Personally, I can see both sides of the argument, but I thought I'd put that out there. |
It's an interesting view. :)
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Considering it comes from the military, that is called "shifting the blame". They're the ones who take it into real life, not normal people (the few people who do kill someone in real life are less often gamers than not, it's a small establishment that hypes the few cases where they are).
I can certainly say that without games I would almost certainly have got in a lot more fights with idiots than I did at school as it was. |
Think of it this way. Games relieve stress. Stressed-out people often do very rash or violent things. Therefore, giving people something to relax with, or spend their leisure time on (a game) will stop them from doing something they normally wouldn't do.
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In my view, the main objective of any species is to survive. There are two main techniques in the survival game:
1) Make endless copies of yourself - i.e. Sex 2) Defeate your rivals The human race is very good at both. Concentrating on the 2nd point for the moment, I recognise that as a human male I have violent instincts. However, since I am relatively same (I believe) and do not live in a culture of violence, my violent instincts are not directly at anyone and are generally quite abstract in nature. Now the point is that I have these violent instincts and there is no way in society to surpress them. But video games allow me to satisfy my violent instincts and in fact gain satisfaction and even pleasure from them. For example, I quite enjoy mowing down the enemy in Toy Soldiers. That game satisfies a fantasy that I have always had. But the truth is that after doing it virtually, I have realised that I don't want to do it in real life. If I have to do it in real life, it will be for pure survival, not enjoyment. I have enjoyed Saints Row 2 very much. I enjoy driving about like a madman and killing the rival gangs. However, my external morals do impose themselves the game. I don't really enjoy fighting the police or killing innocents, even though these things are inevitable in the game. But one thing is certain; playing SR2 does NOT make me want to do these things in RL. If anything, I don't want to do them in RL because I know how it feels in SR. Now, I feel that there are 3 broad effects that video games can have on an individual: 1) Video games encourage those to commit violence. 2) Video games have a neutral effect. They neither encourage or discourage violence. 3) Video games reduce violence because they either satisfy the bloodlust of the gamer or make the gamer understand that they wouldn't actually like killing people. From my own point of view, the effect of video games is 2) or 3). In my own personal, subjective, completely unscientific point of view, I suspect that the effect of 3) is probably greater than the effect of 1) and thus a good thing. But I could be wrong about that. But there is one thing I will say in favour of video games with respect to violence. While you are playing a video game, no matter how violent it is, it is very difficult to be committing real physical violence at the same time. |
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I concur! Good points Aquaplant!
*raises glass* |
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Today, I think of myself as in between with the games. I do think if you play overly violent games you canbe a little loopy after wards. Ex: a few days ago me and my friend played midway arcade classics for Gamecube and we played things like moratal combat 2&3 and total carnage. I made a mental note not to play those kinds of games. I still like to play games like Infamous, Deus ex and Halo because they aren't in too much of a disturbing setting like Grand theift auto or Duke Nukeum. Thats why I prefere MoH over CoD. Maybe it's time to ask everyone a question: Why do you play T-M games and are apart of a community site that has a goal of peace in the world? |
GTA 4 isn't disturbing. Its actually one of the best single player experiences I've had in a video game. Nikko Bellic is a really complex character, and you learn quite a bit about him as the story progresses.
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I actually do believe they can have an effect, but only due to bad (or complete lack) of parenting.
Like Aquaplant said, experiences of what are 'right and 'wrong' are built up from a very early age indeed, some may say it takes you into adulthood and beyond to learn these things, however, if said person does not have the guidance of a parent who can show them these differences, instead relying on nothing but videogames as a judge of what is and isn't morally acceptable, then naturally, a set of morals will be built on poor foundations. I'm not saying that by letting an eight year old child play GTA is going to make them want to go out, steal a car and run over 20 people, but what i'm saying is that their morals become twisted, because all they have ever learned is disrespect, backstabbing and violence (depending on what games you et you child play, of course... But i'm thinking of the big ones. CoD, GTA etc.) That is to say, it is not the videogame's fault that they learn these things, rather, the parent's fault for not teaching their child these things themselves, and the morailty of them right from the get-go. |
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Children are pretty smart, usually more so than they are given credit for, and they do understand the difference between what's real and what's not when explained. Although even here there are variations, where some kids might learn these things quicker, whereas for some it might take longer, so it always comes down to the parents. Responsible parenting and guidance, nothing more needs to be said really. |
Lots of T-M games can be really graphic and scary, but not necessarily full of crime and evil main characters. Alice is a good example-- she's flipping out, but the whole game takes place in her mind anyway. So, not only is it not real, it's not real in the not real world.
Super not real :cool: |
Found it:
Mind the language. |
Before there were violent video games, were there no murders? How about before violent TV shows? How about before Rock'n'roll? How about before movies? Violent actions have happened since the first Neanderthal learned how to throw a rock, and all scapegoating is simply someone's latest pet peeve.
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