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-   -   Skyrim! (https://tree-of-souls.net/showthread.php?t=4800)

Advent 01-04-2012 02:33 AM

Picture time! :awesome:

In case peeps didn't know, here's where I got my avatar from. ;)
http://i753.photobucket.com/albums/x...04-38-13-1.jpg

The end of the imperial questline.
http://i753.photobucket.com/albums/x...26-18-85-1.jpg

And, a shot of the Elder Scroll I managed to get. :D
http://i753.photobucket.com/albums/x...32-36-50-1.jpg

iron_jones 01-04-2012 05:00 AM

I played a **** load of Skyrim today.

Isard 01-04-2012 05:43 AM

Just putting this out here.


INSTALL

ALL

MODS


Go through the top 100 mods and pickup all the facial/body/armor re-textures. Characters no longer look like the offspring of a human/ogre coal miner. Water retexturing, local re-textures are back up, weapon re-textures. Mother of god, its beautiful.

Advent 01-04-2012 06:44 AM

Pictures?

Also,
http://i.qkme.me/55wk.jpg

Isard 01-04-2012 07:01 AM

http://i.imgur.com/HsfDk.jpg

Apollo 01-04-2012 12:12 PM

Skyrim came well equipped with items to give us protection for both mage and warrior, but they lack in fashion. Even for a person with no taste in fashion would like to see a new color every now and than.

If a person wants to take the route of modding the game, their is one cardinal rule you should follow. A rule that will keep the modded game fresh but still connected to the world of Tamriel. In retrospective, stick with bows and swords, forget about the gun mods is what I'm saying lol. Try exploring a dwemer ruin with a history and you see your follower dressed up as a doll; in my opinion, that breaks the immersion factor almost immediately.

How many mods you install is a question I leave to you, but if you don't want to change anything in the game, just it's looks, I'd suggest downloading a texture pack. However modding can be a tricky business when it isn't functioning the way it should. Like for example, you download a completely new set of armor (non-replacing armor set). It's working great, except you can't upgrade it at a workbench for some reason! This is an advanced problem that can be fixed by the right people, the one's who've learned the user-made modding tools (until the official SDK comes out from Bethesoda). Very common problems can be solved by:
  • Mod Load Order Utilities (ex. Nexus Download Manager)
  • Object ID Viewer (ex. TESnip)
I'm currently running 26 activated mods and over 15 texture mods ranging from the environment to the humaniod body. There are more available for me to download but I plan to stick with my playthrough's strengths. Anything mage related. Like I've been looking for a good cosmetic replacement for a Master Robe of Destruction, the only one available replaces the robes with Nocturnal's Robes. I know how to do this in the SDK but not on TESnip, blast!!

I get my mods from Skyrim Nexus. Share your sites!

Circlet armor page
=============
Once the SDK comes out, I'm making my own house. I wish I could make a quick-travel point to a place in Blackreach, because where else would you like to live. (Fast Travel example image 'Linky')

If fast travel is a problem in Blackreach, I plan on making a home in this place:
Found both while exploring; a small cabin or house made of stone would do.
http://img10.imageshack.us/img10/685...0305165988.jpg
Or
http://img690.imageshack.us/img690/8...0305231156.jpg
=============
Me, and my 516 armor rating mage equpment. (Took awhile to get that high, must of been lollygaggin')
http://img151.imageshack.us/img151/5...0406302653.jpg

Isard 01-04-2012 02:46 PM

Skyrim nexus also has a handy "mod manager" that will download, and install/uninstall all mods, as well as updating them regularly for you.

Human No More 01-04-2012 07:35 PM

Quote:

Originally Posted by Apollo (Post 166494)

Irayo :)

I've got all three mods I'm using so far from the same site.

When it comes to mods, I prefer not to actually change game mechanics or major additions of new things, just improve how things look (and fix the bad menu system :P).

Quote:

Me, and my 516 armor rating mage equpment. (Took awhile to get that high, must of been lollygaggin')
http://img151.imageshack.us/img151/5...0406302653.jpg[/COLOR]
Not bad. Is that the jagged crown? :P

Apollo 01-05-2012 06:21 AM

Yes it is, it was a part of a mod meant for adding things to the smithy. It has slightly better stock armor vses the heavy dragonplate helmet because of it's materials. Kind of reminds me of the Witch King's helm.

Human No More 01-06-2012 04:26 PM

I just can't stop listening to this :)





Apollo 01-07-2012 08:49 AM

http://cdn.stripersonline.com/0/0d/0...1_headbang.gif

Pa'li Makto 01-07-2012 11:41 PM

When it comes to texture mods, especially for Skyrim I think of something like this. :P
Though granted, some of the texture mods improve vegetation, clothing/armour detail and buildings.

http://plus4chan.org/b/cog/src/132545326657.png


The quest No One Escapes Cidhna Mine, was pretty interesting. :)

iron_jones 01-08-2012 02:13 AM

Quote:

Originally Posted by Pa'li Makto (Post 166791)

I lol'd.

Pa'li Makto 01-08-2012 02:42 AM

:P
I have seen a Rainbow Dash Skyrim mod around.

http://img.ponibooru.org/_images/c85...h%20skyrim.jpg

Human No More 01-08-2012 11:47 PM

Quote:

Originally Posted by Pa'li Makto (Post 166791)
When it comes to texture mods, especially for Skyrim I think of something like this. :P
Though granted, some of the texture mods improve vegetation, clothing/armour detail and buildings.

http://plus4chan.org/b/cog/src/132545326657.png

That's kind of true :P, but I limit myself to a few. I have the helmet one now, as well as well as a couple of others, but I don't go around installing one for everything.

Pa'li Makto 01-09-2012 04:51 AM

:) That's the best way to go about it, same with Apollo.

Was the helmet mod for changing armour values?

Apollo 01-09-2012 06:02 AM

LOL a pony. That made my day.

Human No More 01-10-2012 12:31 PM

Quote:

Originally Posted by Pa'li Makto (Post 166859)
:) That's the best way to go about it, same with Apollo.

Was the helmet mod for changing armour values?

No, the one that replaces them with circlets so as not to hide my character's face.

Also, some people like cheese, it seems:
















Try it out. "player.placeatme 00064b33 500" :D

Apollo 01-11-2012 12:10 AM

^ Win!!!!

Good news, the man just finished the mod involving the circlets. See for thy self.
Made a image. The modder got lazy and didn't tell (or show) the details.
http://img545.imageshack.us/img545/8307/circlets.jpg

Pa'li Makto 01-11-2012 01:23 AM

Quote:

Originally Posted by Human No More (Post 166942)
No, the one that replaces them with circlets so as not to hide my character's face.

Also, some people like cheese, it seems:


Try it out. "player.placeatme 00064b33 500" :D

Ah I see. :D

Man that's cool. I remember seeing the cheese wheels go down the mountain. :D

Anyone seen this?







Apollo: That's neat, though the leather circlets still need a bit more work from whoever made the mod.

Apollo 01-11-2012 02:12 AM


The leather circlet seems... rigid. Must of taken the hide of a mechanical womp rat

I get the impression that the folks making the mods now are all young asain people who want to create everything but what the public wants. It's completely mental; when the CK comes out, Skyrim will never be so restrictive ever again.

Human No More 01-11-2012 08:47 PM

Here is another completely indispensable mod:
A Quality World Map - With Roads at Skyrim Nexus - Skyrim Mods and community
http://static.skyrimnexus.com/downlo...1326020983.jpg
http://static.skyrimnexus.com/downlo...1326020982.jpg
:D

Pa'li Makto 01-12-2012 01:36 AM

Ah now that mod is really, really useful. :)
Otherwise you'd have to use the tcl console code or just use a horse.

Human No More 01-12-2012 11:36 PM

Yeah, nothing as frustrating as exploring, being stuck at the bottom of a cliff or too steep slope, with an undiscovered location above... this mod makes it a lot easier to find the way up :) (I use the 'all roads' version).

Apollo 01-13-2012 03:31 AM

I'm old fashioned. For where I'm going.....
http://www.philebrity.com/wp-content.../marty_doc.jpg

Human No More 01-14-2012 09:11 PM

Yeah, I still end up doing plenty of mountaineering :P, but it's infuriating when you end up with a slope that's slightly too steep...

Pa'li Makto 01-16-2012 12:16 AM

True that.
I hope in one of the expansions we get to see the finished touches on the Stormcloak/Imperial questline.
Not being able to see Ulfric crowned high king and being unable to patch up the previously invaded holds is a bit disappointing.

Human No More 01-16-2012 09:02 PM

Yeah, plus Ulfric even says about taking the fight to the Thalmor now Skyrim is free - I want to see that :D

Apollo 01-17-2012 02:09 AM

I really liked killing the Thalmor north of Solitude. I cannot begin to express how satisfying it was to kill those biggot elfs. A DLC to bring the empire back to it's glory in Skyrim would be very profitable, I foresee.

Pa'li Makto 01-17-2012 05:09 AM

Well maybe there will be a DLC with the completion of the Imperial/Stormcloak questline. :)
They shouldn't be able to build the quest up like that only to leave it hanging in the end..
It would be really cool to see either Ulfric or Tullius drive out the Thalmor from Skyrim depending on which side you chose.

Human No More 01-18-2012 04:28 AM

Agreed :)

Also, there should be a way to deal with Riften in an alternative good way, like the quest to wipe out the Dark Brotherhood; to wipe out the Thieves' Guild and bring Maven Black-Briar to justice. I was disappointed when I found out there wasn't one.

Pa'li Makto 01-19-2012 12:11 AM

Yeah that Maven Black-Briar is a really bully and her goons always threaten you. :S
It would be a really good idea to be able to get the thieves guild out of riften, or at least lessen their influence.

This is one interesting mod. :)







And this one. ;)






Apollo 01-19-2012 02:49 AM

I demand a shout..
http://www.tinygif.net/pictures/4062...784aee5350.gif

Apollo 01-30-2012 12:17 AM

If you want to take the lore-friendly approach or just want to have another mod that's cool. I suggest the Ebony Horse Armor addition.

The armor comes with the horse and your investment in purchasing the horse is protected by making your horse 'essential' (unkillable). Horses from different keeps will have different armors.

Human No More 01-30-2012 10:41 AM

I've never bothered with horses all that much - getting 350 stamina means you can sprint for AGES, and for really long distances, there's always fast travel - they just don't seem that helpful outside of the roleplay aspect to me.

Pa'li Makto 01-31-2012 04:05 AM

Maybe Bethasda should invent combat options while on horseback. Then the horses could be more useful. :)

iron_jones 01-31-2012 05:13 AM

Quote:

Originally Posted by Pa'li Makto (Post 168226)
Maybe Bethasda should invent combat options while on horseback. Then the horses could be more useful. :)

OI!
Don't say **** about horses.

Advent 01-31-2012 05:20 AM

Quote:

Originally Posted by iron_jones (Post 168228)
OI!
Don't say **** about horses.

Polar bears, man. Best transport ever.

Pa'li Makto 01-31-2012 07:47 AM

Quote:

Originally Posted by iron_jones (Post 168228)
OI!
Don't say **** about horses.

:P
So many horses I bought killed themselves by running off and charging giants, falling off cliffs in pursuit of dragons or getting hit by my arrows while I aimed for a bandit's head.

How about riding mammoths or dragons? That would be pretty cool.

Advent 01-31-2012 09:36 AM

Quote:

Originally Posted by Pa'li Makto (Post 168233)
:P
So many horses I bought killed themselves by running off and charging giants, falling off cliffs in pursuit of dragons or getting hit by my arrows while I aimed for a bandit's head.

How about riding mammoths or dragons? That would be pretty cool.

DUDE.

Polar bears.


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