![]() |
I like the muscle textures on the neck.
|
Moco Loco and Human No More,
Thanks for your comments! This is my first time using zbrush to make a character with really fine details. So I'm glad you like what you're seeing. My intent was to block in the muscles on the body using a brush tool that would simulate muscle striations. After the block-in phase, I'll smooth them over to create the appearance of skin over muscle. I have taken the model to the next phase now, I exported the results of the zbrush sculpt back to maya for retopology. I added additional anatomical details and began creating the uv maps for later texturing. Next I'll bring this higher-resolution model back into zbrush for additional detail work. As usual, there is some 3d nudity involved in this kind of work. Not much detail is visible, but you never know if somebody will object to seeing this kind of thing. http://fc07.deviantart.net/fs71/i/20...rt-d7g4c3k.jpg |
I doubt anyone around here will object ;)
|
That's great news, Moco Loco!
Then I hope nobody will object to another WIP picture of the Zoe model. Again (in case anybody is concerned), I have not abandoned the Neytiri model. Since I have very little experience with zbrush, I'm taking this opportunity to create a related model using zbrush before I follow the same steps with Neytiri. I've never done any real sculpting before, so if I'm going to make a mess of things, I'd rather do it with a new model than the Neytiri model that I've spent so much time building. As before, nsfw nudity in this image... http://fc01.deviantart.net/fs71/i/20...rt-d7gvtnd.jpg |
| All times are GMT +1. The time now is 05:12 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
All images and clips of Avatar are the exclusive property of 20th Century Fox.