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Games for older audiences need to be more complex because its an older audience. Considering the themes protrayed in Avatar, I'm really surprised someone thought that this would make money. Children aren't really going to understand what Tsaheylu with another Na'vi is supposed to mean, or what it implies is happening at the same time. They also aren't going to understand the dynamics of why humans need Pandora, and the struggle between the preservation of your own species and the chance to keep another one safe from the wrong clutches. So, if children won't understand these, Avatar to them is just a bunch of blue indians riding dragons a'sploding spaceships. We understand it, and the "gaming-minded" amongst us probably wouldn't mind (I'm guessing here) a well-done Risk-like version of this game. I don't think an exact copy of Risk is a great idea, but modeling the gameplay system along those lines might help. So yeah, I'm not buying it, but I bet it'll end up in the bookstore I hang out in occasionally and I'll cringe every time I walk past it.
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#2
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![]() There'd probably be clan territory separations or something. Last edited by Woodsprite; 10-25-2010 at 03:55 AM. |
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