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#1
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More specifically, it's 10,000. Pixels on one side. This is IMAX-level (10,000 by 7,000), except mine is only about 5,000 pixels tall since no more are needed to show it. The image is about 7MB in size, while the PSD is 660MB. The raw VRImage is 1.7GB.
Some members here might be aware of my previous CG-work (which looks like direhorse excrement compared to this). Believe it or not, the actual render and conversion of files from VRImage to EXR, to PSD to JPG took less than 30 minutes. Quad core CPUs FTW. Nevermind, the forum did it for me (resizing thumbnail). Edit: Updated with new image.
Last edited by Sovereign; 11-18-2010 at 06:59 PM. Reason: Noted that the image was replaced with a better one. |
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#2
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That's amazing! what software did you use to do that? O_O
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Me lubbs myTsu'tey :3 "Toruk Makto, I will fly with you." ![]() "I will be remembered. I fought with Toruk Makto. We were brothers. And he was my Last Shadow." |
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#3
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I did it wrong (there's corruption along one of the edges and I forgot the trench details). Re-rendering...
Rhinoceros 3D 4.0SR8 and V-Ray, to be exact on software. |
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#4
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Impressive... nice hull panels
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#5
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Thanks to some constructive feedback on Scifi-Meshes, I've redone the guns (the original appearance was like a "gun-boat" in the words of one poster, rather than a stately and elegant capital ship). Here is the result.
What you can't see are the weapon batteries on the bottom (4-3 arrangement--four quad turbolasers with three single ion cannons per battery). There are 16 batteries total including those visible on the top, plus eight more ion cannons and 24 additional quad turbolasers in the trenches. The total is thus 88 quad turbolasers and 56 ion cannons. More than enough to defend the space lanes. ![]()
Last edited by Sovereign; 11-20-2010 at 10:31 PM. |
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#6
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#7
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wow nice model! Sure looks detailed enough.
You should consider making the texture with some wear and tear, bit of rust, damage and dirt of earlier space battles, would look awesome i think |
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#8
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I don't think that is textured yet
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