Neytiri 3D WIP - Page 10 - Tree of Souls - An Avatar Community Forum
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  #136  
Old 04-18-2011, 12:07 AM
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The symbols like the spirals etc are for the animator, when you move those, the 3d neytiri model will move.
This way the animator doesnt have to animate all the joints but just those items. Its a nice way to make animating easier, faster and alot more fun. Ill show later on Havent made an enviroment yet, better finish this first
No i wont be making anything for the avatar pc game, they came so close to making it awesome, only to rush it into a mediocre game, a shame really. Lovely world but character development? and why did the Navi look so weird.
oh well I still enjoyed it, but only the fan side of me. Dont think any work/mod is being done on it also?
Will be doing a short animation tho, just no idea what yet, haha so the wrong way of starting a project, oh well.

Last edited by fierox; 04-18-2011 at 12:10 AM.
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  #137  
Old 04-18-2011, 11:17 PM
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I guess the game just didn't have enough of a playerbase to really inspire much. It's a shame, the game was so rushed, and it could have been great
The Na'vi models and textures were just bad (and for some reason, the player was worse than the NPCs), yet Pandora itself was amazing, especially in the night part. Don't even get people started on the language
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  #138  
Old 04-18-2011, 11:51 PM
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The environment was definitely brilliant but the Na'vi looked cartoonish. I know that ubisoft could do better if they were given the time.
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My fanfic

"The man who learns only what others know is as ignorant as if he learns nothing.
The treasures of knowledge are the most rare, and guarded most harshly."
-Chronicle of the First Age


"Try to see the forest through her eyes."

Réalisant mon espoir, Je me lance vers la gloire. Je ne regrette rien. (Making my hope come true, I hurl myself toward glory. I regret nothing.)
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  #139  
Old 04-20-2011, 11:31 PM
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Well another part done, yay!
The skeleton and animation controls are done!
Learned some cool new things, been through lots of tutorials, pdfs and old notes of my own and everything works!
Was a real study this, pfew!
Finally also documented every step into a little manual for my own so this will go lots faster next time

The red icons all over her are all the controls needed to animate her, they just need to be dragged, rotated etc and she will move accordingly, should make things so much easier and faster.
The right shows all the joints in her skeleton.



Next step is weighting her skin (tell what part of the skin goes with what joint) and create all the facial emotions, like laugh, blink, sad, etc.
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  #140  
Old 04-21-2011, 08:54 AM
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Wow can't wait and the picture on the right
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  #141  
Old 04-22-2011, 02:43 AM
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Txantsan!
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  #142  
Old 04-22-2011, 10:12 AM
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This is great!
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My fanfic

"The man who learns only what others know is as ignorant as if he learns nothing.
The treasures of knowledge are the most rare, and guarded most harshly."
-Chronicle of the First Age


"Try to see the forest through her eyes."

Réalisant mon espoir, Je me lance vers la gloire. Je ne regrette rien. (Making my hope come true, I hurl myself toward glory. I regret nothing.)
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  #143  
Old 04-23-2011, 01:55 PM
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Marley Marley is offline
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Wow ... Thought I'd venture into this thread to see whats what, and I can't believe what I've been missing out on, this looks fantastic! Keep up the good work
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  #144  
Old 04-28-2011, 10:29 PM
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*waits patiently for a update*
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  #145  
Old 04-29-2011, 11:43 PM
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Thx for keeping interest while progress is slow.
Im mostly busy with weighting how her skin is attached and influenced by her joints.
Well, so much has changed since the last time i did this im actually mostly learning and trying
And it has been lovely weather here, had to get some sun aswell, sorry

Below a quick render of a known and quite extreme pose, its a good test of how the skin holds out.
Skin looks oke in normal poses, this shows im not quite done yet
Its just a work in progress tho, not done with this part yet.
Also just noticed her head looks rather big and her legs small in the render.
Pretty sure that has todo with the lens part of how the camera works.
I use the standard settings and things get a little fish-eye-ish now and then.



Maya has its own muscle system on board. With this joints and muscles actually drive the skin. Experimented with that in past but now its a very extensive built in feature.
Doing some tests with that atm, looks awesome and will bring things just a bit further!
Anyway its mosly study but thats also why i started this.
On the positive side, should i start with Jake later things would go so much faster.

Also did some facial blends already, cause its fun to do (facial features/poses) and a nice break from the skin trouble above.
Not finished by far but ill give u one to get an idea
Below is 75% sad face (mouth area), it works by controlling sliders to mix different faces/emotes.
Kinda like a mixing board and when done properly alot of fun



hope to have more progress soon!

Last edited by fierox; 04-30-2011 at 01:45 AM. Reason: clarifying
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  #146  
Old 04-30-2011, 02:49 AM
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this is looking so good, with all her stuff like her neckalce and bow and arrows this will looks so awesome. i can't wait to see it in motion very nice progress
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  #147  
Old 04-30-2011, 03:24 AM
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Pa'li Makto Pa'li Makto is offline
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Oh my Eywa!
The hype is building!! I am so amazed by your work Fierox! It looks absolutely stunning.
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Always listening to The Orb: O.O.B.E...



My fanfic

"The man who learns only what others know is as ignorant as if he learns nothing.
The treasures of knowledge are the most rare, and guarded most harshly."
-Chronicle of the First Age


"Try to see the forest through her eyes."

Réalisant mon espoir, Je me lance vers la gloire. Je ne regrette rien. (Making my hope come true, I hurl myself toward glory. I regret nothing.)
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  #148  
Old 04-30-2011, 08:18 AM
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Wow looks really good so far fierox Can't wait for some more progress!
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  #149  
Old 04-30-2011, 03:29 PM
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sadfaez look confused at the same time IMO

awesome work (as always)
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  #150  
Old 04-30-2011, 07:46 PM
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Love it
All coming together now, she's doing that pose she did when Jake was bonding with his ikran
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